247 Checkers title image

Mastering Checkers Jumps: Rules, Strategies, and Key Moves Explained

Checkers is a classic board game requiring skill, strategy, and forethought. Every decision you make affects every other move, making it one of the most interesting games ever devised.

Researchers believe that Checkers is one of the oldest games in existence. Studies suggest people started playing it in the ancient city of Ur in Mesopotamia in 3,000 B.C. before it migrated to Egypt (in a slightly different form) and then to medieval France in the 12th century. Over the centuries, mathematicians, scholars, and even philosophers have used the game to push human knowledge forward.

This post explores everything you need to know about checkers’ jump rules and strategies. We explore the key moves, including what’s legal, and what’s not.

Rules of Checkers Jumping: Essential Guidelines

Rules of Checkers Jumping: Essential Guidelines

Checkers games start with the same-colored tiles, usually black. Regular pieces can move forward diagonally to the left or right under normal rules but can’t go back or occupy a square of a different color.

Players move pieces one at a time. In this situation, black moved one of their checkers forward and to the right.

Mastering Checkers Jumps

To capture enemy pieces, you must jump over them with one of your checkers. However, you can only do this if there is free space on the other side.

The game ends when you capture all your opponents checkers, they capture yours, or one player can no longer move any of their pieces.

Checkers can only move one space at a time diagonally forward or jump over opponents’ pieces to capture them.

Jumps are essential in checkers because they let you win the game. When you perform a jump, you jump over the opposite player’s piece with yours landing on the other side. You then remove the checker from the board and add it to your pile.

Here’s an example of a jump by a black checker over a red one:

black checker

This move is called a “single jump” where you jump over one piece. You can see that black doesn’t have an opportunity to jump a second piece since no there are no checkers immediately adjacent.

You can only jump forwards in checkers with normal pieces. You can’t retrace your steps or go into reverse, even if there is an enemy piece behind you. (The “King” is the exception, but more on that later).

Furthermore, you must also remove captured checkers from the board – you can’t leave them. This rule means that your opponent will sometimes counter strike after you take a piece.

Double Jump in Checkers: Exploring the Rules

Double jumps occur in checkers when one jump connects with another. For example, you could jump over one piece which puts you in a position to attack the next, and so on.

Double jumps are more common than you might think. You can sometimes take advantage of them when the opposing player doesn’t guard their rear. Spaces between pieces can be an opportunity to take multiple checkers in a single move for a devastating attack.

Double Jump

Imagine a new red piece was in the position shown on this board. Black could hop over the first piece and then the second in a single turn. Red would lose two pieces from the board and see a significant strength reduction in the middle of the table.

While double jumps are fun, they don’t change the rule forbidding jumping backward for regular pieces. The only options are to jump forward left or right.

Triple Jump in Checkers: A Strategic Maneuver

Triples jumps in checkers are the most exciting move a player can make with regular pieces. These involve hopping other three pieces and require a combination of luck and skill to set up.

Triple jumps often turn the game on its head. Landing one of these after a losing streak puts you back in contention, allowing you to get even with your opponent.

Triple jumps must start from the back of the board because of the sheer amount of space they need. Opportunities usually open up after captures elsewhere create gaps.

During a triple jump, you must:

  • Jump over enemy pieces into unoccupied squares
  • Remove the captured pieces from the board
  • Only move diagonally forward
  • Never move backward

Triple jumps will often take your pieces from one end of the board to the other. As such, these moves are popular among players wanting to obtain kings – pieces obtained by moving the full length of the board.

Moving Backwards in Checkers: What You Need to Know

Moving backwards in checkers is a touchy subject. However, official rules allow it under specific circumstances.

Can You Jump Backwards in Checkers?

Russian and European checkers allow regular checker pieces to move backwards. However, this is never the case in the U.S. version of the game.

But, there is an exception for kings – special pieces.

You earn a king when you get one of your checkers to the black squares on the opposite end of the board. This piece can move one space in any diagonal direction, making it a fearsome asset once you have it in your arsenal. However, you should still exercise caution: regular pieces (men) can still capture it.

Can You Jump Backwards in Checkers

Kings are also valuable because they let you attack your opponent’s rear. Here, the king highlighted yellow can move to the red box indicated and take the black piece. The other king on the right can’t take anything, but it is also out of danger since the regular pieces are in front of it.

king highlighted

Because kings can move forwards and backwards, they can perform multiple jumps that ravage the enemy army in a single turn. It’s possible to take three or more pieces in one move using them if you plan the jumps carefully.

When playing checkers online, kings get a crown (or some other symbol) to differentiate them from the other pieces. For physical board games, players stack them two high (using any spare checkers).

Can You Jump Your Own Pieces in Checkers?

The rules of checkers don’t allow players to jump over their own pieces, even if they agree to capture the piece and send it to the other player’s pile. This rule maintains balance in the game and reduces the risk of redundant moves. It’s similar to the rule that says that players can’t jump the same piece twice. Allowing these moves would make it trivial to obtain a king and could lead to strange situations, such as players avoiding defeat by hiding pieces behind their own.

Can Checkers Jump Kings?

You can still jump kings with ordinary checkers, so even if your opponent gets one, it isn’t the end of the game. Kings have an inherent advantage because they can move backwards, making your pieces more prone to attack. But if they move in front of you, or you get a king, you can often defeat them.

Checkers Jump Strategies: How To Win

Understanding the rules is only part of the game. You need to learn checkers jump strategies to beat your opponent and win outright.

Use The Centre

The first strategy is to work on ways to control the center. New players often stick to the edges, since they are less prone to attack. But taking control of the center ground offers numerous advantages later on in the match and gives you more options.

Look for ways to move outside pieces into the center of the board. This tactic will give your army more of a cone-like shape, making it less prone to attack than if you spread it out.

You should notice your opponent finding it more difficult to take your pieces if you get this strategy right. At the same time, their pieces will be pushed to the sides, limiting their ability to play defensively, allowing you to take more control of the board.

Aim To Obtain Kings

While it is possible to win a game of checkers without kings, it is rare. As such, the best players always have this objective at the back of their minds. Obtaining a king should be part of your overall strategy, while you prevent your opponent from doing the same.

Keep Your Back Four Pieces In Position

Another advanced strategy is to keep your back four pieces in position. Occupying the dark squares (in standard matches) prevents the opposing player from obtaining a king.

Eventually, you may need to move these pieces (especially if you lose checkers in the early game). But keeping them there for as long as possible increases the likelihood you will get a king and win.

Set Traps

Finally, winning checkers is more straightforward if you can set traps for your opponent. Pretending you will do one thing when you intend to do another helps you land doubles and triples, clearing out the middle for you to take control of the board.

Now You Understand Jumps In Checkers

Now you understand jumps in checkers, you are ready to play. These days, you can play Checkers online against the computer or other human players. Matches don’t even require a board!

Disclaimer

DISCLAIMER: The games on this website are using PLAY (fake) money. No payouts will be awarded, there are no "winnings", as all games represented by 247 Games LLC are free to play. Play strictly for fun.